[11/04/2023]
	Integrated with Variety Matter More Compat

[10/01/2023]
	Updated to 1.4
	Added additional settings

[01/10/2023]
	Fixed mechs not being able to cook
	Added option to turn off or reduce variety need for prisoners
	Added option to turn off or reduce variety need for slaves

[12/13/2021]
	Improvements for Ideology
	Pawns are more likely to eat new varieties when choosing food, less micromanagement
	Fix to prevent early variety loss for new colonists
	Variety changes are slightly faster	

[11/8/2021]
	Updated settings menu.
	Improved system for chefs chooosing cooking ingredients.

[10/25/2021]
	Updated to 1.3.